Skill Market

design an interface

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

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Skill Introduction

Overview
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

Core value

Turns reusable Testing know-how into an installable skill, helping users complete github, community work faster.

Target users

  • Developers, testers, and maintainers who handle Testing tasks in Focus Code.
  • Teams that already trust workflows or content from mattpocock.
  • Users who want standardized prompts, steps, or conventions instead of repeating setup work.

Best practices

  • Read the skill content first to confirm required inputs, expected outputs, and dependencies.
  • Try it on a small task before relying on it for critical work.
  • Add project-specific constraints such as coding style, target platform, test expectations, and delivery format.
  • For external sources, verify the source link, version, and recent maintenance activity.

Best use cases

  • Tasks related to github, community that need a reusable execution flow.
  • Converting a community repo, team convention, or personal workflow into day-to-day assistance.
  • Starting from a proven skill instead of writing prompts or procedures from scratch.

Limits and boundaries

  • Results depend on the quality of the original skill content and may need human correction.
  • It does not replace code review, tests, security review, or professional judgment.
  • External tools, APIs, account permissions, and local dependencies still need separate setup.

Differentiation

  • Structured around Testing, making it easier to discover and reuse than loose prompt snippets.
  • Marked as GitHub, which helps users judge trust and maintenance expectations.
  • Keeps the original source link available for repository, documentation, or discussion follow-up.
  • Tagged with github, community, so it can be filtered by concrete task intent.

Install and use

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SKILL.md

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name: design-an-interface description: Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

Design an Interface

Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.

Workflow

1. Gather Requirements

Before designing, understand:

  • What problem does this module solve?
  • Who are the callers? (other modules, external users, tests)
  • What are the key operations?
  • Any constraints? (performance, compatibility, existing patterns)
  • What should be hidden inside vs exposed?

Ask: "What does this module need to do? Who will use it?"

2. Generate Designs (Parallel Sub-Agents)

Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a radically different approach.

Prompt template for each sub-agent:

Design an interface for: [module description]

Requirements: [gathered requirements]

Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"

Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach

3. Present Designs

Show each design with:

  1. Interface signature - types, methods, params
  2. Usage examples - how callers actually use it in practice
  3. What it hides - complexity kept internal

Present designs sequentially so user can absorb each approach before comparison.

4. Compare Designs

After showing all designs, compare them on:

  • Interface simplicity: fewer methods, simpler params
  • General-purpose vs specialized: flexibility vs focus
  • Implementation efficiency: does shape allow efficient internals?
  • Depth: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
  • Ease of correct use vs ease of misuse

Discuss trade-offs in prose, not tables. Highlight where designs diverge most.

5. Synthesize

Often the best design combines insights from multiple options. Ask:

  • "Which design best fits your primary use case?"
  • "Any elements from other designs worth incorporating?"

Evaluation Criteria

From "A Philosophy of Software Design":

Interface simplicity: Fewer methods, simpler params = easier to learn and use correctly.

General-purpose: Can handle future use cases without changes. But beware over-generalization.

Implementation efficiency: Does interface shape allow efficient implementation? Or force awkward internals?

Depth: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).

Anti-Patterns

  • Don't let sub-agents produce similar designs - enforce radical difference
  • Don't skip comparison - the value is in contrast
  • Don't implement - this is purely about interface shape
  • Don't evaluate based on implementation effort

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