Skill Market

audio jingle

Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.

GitHub
githubcommunity
0.0
0 installs98.1K GitHub starsby nexu-io

Skill Introduction

Overview
Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.

Core value

Turns reusable Documentation know-how into an installable skill, helping users complete github, community work faster.

Target users

  • Developers, testers, and maintainers who handle Documentation tasks in Focus Code.
  • Teams that already trust workflows or content from nexu-io.
  • Users who want standardized prompts, steps, or conventions instead of repeating setup work.

Best practices

  • Read the skill content first to confirm required inputs, expected outputs, and dependencies.
  • Try it on a small task before relying on it for critical work.
  • Add project-specific constraints such as coding style, target platform, test expectations, and delivery format.
  • For external sources, verify the source link, version, and recent maintenance activity.

Best use cases

  • Tasks related to github, community that need a reusable execution flow.
  • Converting a community repo, team convention, or personal workflow into day-to-day assistance.
  • Starting from a proven skill instead of writing prompts or procedures from scratch.

Limits and boundaries

  • Results depend on the quality of the original skill content and may need human correction.
  • It does not replace code review, tests, security review, or professional judgment.
  • External tools, APIs, account permissions, and local dependencies still need separate setup.

Differentiation

  • Structured around Documentation, making it easier to discover and reuse than loose prompt snippets.
  • Marked as GitHub, which helps users judge trust and maintenance expectations.
  • Keeps the original source link available for repository, documentation, or discussion follow-up.
  • Tagged with github, community, so it can be filtered by concrete task intent.

Install and use

Install
Copy Install Command
focus install audio-jingle-aea4fe
View source

Detail Preview

SKILL.md

Primary filemarkdown5 KB

name: audio-jingle description: | Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder. triggers:

  • "music"
  • "jingle"
  • "bed"
  • "voiceover"
  • "tts"
  • "sound effect"
  • "音乐"
  • "配音"
  • "音效" od: mode: audio surface: audio scenario: marketing preview: type: html entry: example.html design_system: requires: false example_prompt: | A 30-second upbeat indie-pop jingle for a coffee shop launch — warm electric piano lead, brushed drums, gentle bass, a single sun-soaked "ahhh" choir on the chorus. No vocals. Loop-friendly tail.

Audio Jingle Skill

Three sub-modes. The active project's audioKind decides which one runs:

audioKindModels we route toPlan focus
musicSuno V5 (default), Udio, Lyria 2genre + tempo + instrumentation
speechMiniMax TTS (default), Fish, ElevenLabs V3script + voice + pacing
sfxElevenLabs SFX (default), AudioCrafttexture + impact + duration

Resource map

audio-jingle/
├── SKILL.md
└── example.html

Workflow

Step 0 — Read the project metadata

audioKind, audioModel, audioDuration (seconds), and (for speech) voice. Branch by audioKind and use the values verbatim — no clarifying form unless something is marked (unknown — ask).

Important: voice is provider-specific. For minimax-tts, --voice must be a valid MiniMax voice_id (for example male-qn-qingse), not a natural-language description. If you only have a prose voice brief ("warm female narrator", "neutral Mandarin"), keep that in your plan but omit --voice so the daemon's default voice id applies, or ask the user to choose a specific id.

Step 1 — Plan

Music

  • Genre + reference artists (1-2)
  • Tempo (BPM) + key
  • Instrumentation (3-5 instruments max)
  • Vocals: yes / no / hummed / choir
  • Mood arc (intro → chorus → outro)

Speech

  • Script (final, not draft — TTS runs verbatim)
  • Voice target + pacing For MiniMax this means a real voice_id, not prose in --voice
  • Pronunciation hints for proper nouns / acronyms

SFX

  • Texture (impact / whoosh / ambience / foley)
  • Duration + envelope (sharp attack vs. gentle swell)
  • Layering note (single hit vs. stacked)

State the plan in 2-3 sentences before dispatching.

Step 2 — Compose the prompt

Use the format the upstream model prefers. Bind audioDuration to the API parameter directly; never put "make it 30 seconds" in prose.

Step 3 — Dispatch via the media contract

Use the unified dispatcher — do not call provider APIs by hand:

"$OD_NODE_BIN" "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface audio \
  --audio-kind "<music|speech|sfx>" \
  --model "<audioModel from metadata>" \
  --duration <audioDuration seconds> \
  [--voice "<provider voice id (speech only)>"] \
  --output "<short-slug>-<duration>s.mp3" \
  --prompt "<assembled prompt from Step 2 — for speech, the literal script>"

The command prints one line of JSON: {"file": {"name": "...", ...}}. The bytes land in the project; the FileViewer renders the audio transport controls automatically.

Step 4 — Hand off

Reply with: plan summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation (e.g. "swap tempo from 92 to 108 BPM" rather than "make it different").

Hard rules

  • TTS runs your script literally. Proof it before dispatching — even one stray comma changes the cadence.
  • MiniMax TTS rejects free-form voice prose in --voice. Use a real MiniMax voice_id (for example male-qn-qingse) or omit the flag and let the daemon's default voice apply.
  • Music: under 30s = single section; 30–90s = intro + body; 90s+ = full arc. Don't try to fit a 3-act song into 15 seconds.
  • SFX: prefer one well-described layer over a paragraph of "make it cool" — generators reward specific texture words.
  • Save the file every turn. The audio viewer shows transport controls the moment the file lands.

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